Top 10k strings from Black Planet - Intro (1983)(Phipps Associates)[a].z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

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   2 '"Use cursor keys to move."
   2  Bellatrix"
   1 was invented. The device was    then dismantled and placed
   1 has spread its Empire to a
   1 _";" (red flashing)"
   1 _";" (no red flashing)"
   1 STARMAGON 
   1 ;"stamped addressed envelope";
   1 ;"THE BLACK PLANET"
   1 ;"SUMMARY"''
   1 ;"Press any key to continue":
   1 ;"Press a key";
   1 ;" 999  999
   1 ;" 7    210/210    Worden"
   1 ;" 6    180/180    Yuan"
   1 ;" 5    150/150    Castor"
   1 ;" 4    120/120    Gemma"
   1 ;" 3    90/90
   1 ;" 2    60/60
   1 ;" 1    30/30
   1 ;" 0    0/0
   1 1983 Phipps Associates
   1 )  from where they operate to prey on traders."
   1 '';"~p~ to hyper jump"'"~k~ to set coords"'"Cursor keys to set helm"
   1 '';"PLANET 1 BLUE BELLATRIX"
   1 '';"NORMAL FLIGHT"
   1 '';"It is coming to the end of the  21st. Century, the planet 
   1 '';"Helm Target Nose Dist-  Shield  Cds   Cds   Cone ance   Strgth"
   1 '';"BATTLE STATIONS"
   1 '';"Author  B.G.Cornhill"
   1 ''"~p~ to hyperjump"
   1 ''"Your long range sensors will    give you an audible and visual  warning. You CANNOT alter your  coords or change direction
   1 ''"You will see a ~+~ near the
   1 ''"You will not be able to make    planetary orbit until  your
   1 ''"When your helm and target coordshave been lined up and your
   1 ''"Use keys 1-6 as follows:"''" 1 - down left"'" 2 - down right"'" 3 - up left"'" 4 - up right"'" 5 - left"'" 6 - right"
   1 ''"Use keys 1 to 6 and ENTER to    move:"''" 1 - down left"'" 2 - down right"'" 3 - up left"'" 4 - up right"'" 5 - left"'" 6 - right"'''"These directions are repeated inthe main game."
   1 ''"Use cursor keys to move:
   1 ''"Use cursor keys to move and ~0~ to stun MAGGON"
   1 ''"Use cursor keys to manoeuvre."
   1 ''"Use cursor keys to manoeuvre"
   1 ''"Use cursor keys to alter the    gunsight position"''"~0~ to fire"
   1 ''"To do this you must first set   your target coordinates then setyour ship's helm to read the    same figures."
   1 ''"This planet belongs to the
   1 ''"This is the only way to reduce  your distance (shown immediatelyto the right of the nose cone)  to zer0 and allow the docking orlanding processes to work."   
   1 ''"The Rigellions are a shy, dull- witted but courageous race who  are very fast on their feet."''"They attack intruders by rushingat them and squashing them flat."
   1 ''"Since the starbase is painted   black to be difficult to see,   you have to dock by radar. You  need the starbase to replenish  your shields."
   1 ''"STARBASE"''"Use cursor keys as RETROS"'"Use ~l~ when contact speed is   between +/- 5 metres per sec."
   1 ''"Pressing ~p~ allows a hyperjump,moving you forward in distances of 50 parsecs. Be careful not toovershoot your destination."
   1 ''"PLANET 7 White WORDEN"
   1 ''"PLANET 6 Yellow YUAN"
   1 ''"PLANET 5  Cyan  CASTOR" 
   1 ''"PLANET 4  Green GEMMA"
   1 ''"PLANET 3 Magenta MARKAB"
   1 ''"PLANET 2  RED  RIGEL"
   1 ''"N.B."'" "
   1 ''"Move forward use ~z~"'"Move back use ~x~"'"Shoot left use ~n~"'"Shoot right use ~m~"
   1 ''"Markab's surface is covered in ablack sea of boiling mud. How-  ever there are certain areas of hard surface where it is safe toleave a piece of the Key." 
   1 ''"Lower screen display"
   1 ''"Just before the torpedo hits youit will become invisible but it can be destroyed at that precisemoment."    
   1 ''"Jump off the cliff using ~6~ andtry to land in the boat. At the right moment, jump out of the   boat into the cave using ~8~.   Jump back into the boat using   ~5~. Then at the right spot justbefore going under the cliff hit~7~ to stop the boat (this
   1 ''"Jump off cliff ~6~"'"Jump into cave ~8~"'"Jump into boat from cave ~5~"'"Rocket back up to ledge ~7~"
   1 ''"In return, you will receive a   free 'STARFLEET COMMANDER' badgeproclaiming your heroic deed to the galaxy!"
   1 ''"In order to replenish your
   1 ''"In order to obtain the seven    pieces of the KEY you must land on all 7 planets and carry out  certain tasks."
   1 ''"For a summary of the controls   press any key"
   1 ''"First set your target coords by pressing key 'k' and release thekey when the desired figures aredisplayed immediately to the    left of the nose cone."
   1 ''"Colour indicators"
   1 ''"Castor has a very hostile envir-onment. The rain is acid, the   sea contains concentrated hydro-fluoric acid, and the area
   1 ''"After countdown has been comp-  leted a flashing radar display  will show your ship (a green    square), concentric rings with  your target centre in magenta   and your fuel status, contact   speed and drift (a negative
   1 ''"A piece of machinery has been   entrusted to MAGGON, a nasty    horrible thing who likes eating people - especially Earthmen."
   1 ''" Your spy network has found the locations of these planets and  now all you have to do is visit them and obtain the seven piecesof the 
   1 ''" You are  
   1 ''" The various conditions are:"''"
   1 ''" Since the pirate planet has no sun, its detection in the wastesof space is virtually impossiblebut this strength is also its   weakness."
   1 ''" No.  COORDS
   1 ''" In order to find their planet aspecial device known as the
   1 ''"  PHIPPS ASSOCIATES"'"  172 Kingston Road,"'"  Ewell,"'"  Surrey  KT21 0SD"
   1 '"You have the opportunity to quitand try again some other time.  You cannot re-visit a planet on which you have successfully
   1 '"You have managed to sneak up to the corridor but as soon as you try and move forward to get the piece they will suddenly appear and shoot at you- you must shootfirst."
   1 '"You have dropped a boat into thesea but unfortunately the acid  has corroded the controls and   the boat is wandering up and    down of its own volition."
   1 '"This planet is in fact part of  an enormous power generating    system for a solar system to    which YUAN belongs."
   1 '"This planet is a pirate outpost.They have placed this piece of  the Key in a corridor which
   1 '"Send this codeword, along with a";
   1 '"If your shield strength drops tozer0 you have lost. Destroying  the enemy ship also nullifies   the torpedo, but hitting the    torpedo does not damage the
   1 '"He cannot be killed! However he can be stunned, but only from   close quarters. Use cursor keys to move and ~0~ to stun. If yourgun has been effective you will hear a double sound."
   1 '"All you have to do is hurry to  MAGGON's lair take the piece of the Key and exit from where you came in."
   1 '"All you have to do is dash
   1 "You must get into the little    room containing the piece of thedevice, then return to your
   1 "With derring-do you have to
   1 "When you reach the BLACK PLANET after getting all 7 pieces of   the Key you will enter the GrandFinale!!"
   1 "When you have got the piece of  the Key you must return  un-    scathed to the chamber at the   bottom of the screen."
   1 "Unfortunately this act costs thelife of the crew member who
   1 "To get to the cave and back on  the ledge again you must do the following:-"
   1 "This planet's geosphere is
   1 "The surface is covered with
   1 "The safe areas are not very
   1 "The piece of the Key has been   placed in a cave. The nearest   you could get to it is on a
   1 "The main game is on Side B of   the cassette, and can be loaded independently of these instruc- tions by entering the command:"''"   LOAD ""PLANET"""''''"Now turn the tape over and pressa key to load the game..."
   1 "The enemy will attack from any  one of 4 directions - look care-fully, because of the distances they are difficult to see at    first."
   1 "The enemy also uses forward pro-jection, and sometimes if you   fire just behind the attacking  ship you will destroy the real  invisible ship."
   1 "The colour of each planet is thesame as its coord number (e.g   Bellatrix, No. 1, is Blue). If  you don't wish to land then you simply enter a new target coord."
   1 "PLANET 7 White WORDEN"
   1 "PLANET 6 Yellow YUAN"
   1 "PLANET 5  Cyan  CASTOR" 
   1 "PLANET 4  Green GEMMA"
   1 "PLANET 3 Magenta MARKAB"
   1 "PLANET 2  RED  RIGEL"
   1 "PLANET 1 BLUE BELLATRIX"
   1 "Next you must point your ship inthe right direction by using thearrow keys to separately match  the X/Y helm coords to the
   1 "NORMAL FLIGHT.";
   1 "If you run out of fuel or hit   the starbase too hard you will  lose the game."
   1 "If you land you must try and getthe piece of the KEY. All you   have to do is move onto the areaholding the piece and exit as   instructed. If you fail, then   one crew member is lost - you   start with 30."
   1 "However, because any"'"progressive society requires thetransfer of goods etc. by trade,and because of the vast distan- ces involved and the inherent   criminal mind, policing the
   1 "However you can still hyperjump to try and shake off the pir-   ates, although they have very   good tracking systems and will  almost always follow you."
   1 "Do you want the summary on the  screen or printer? (P/S):";
   1 "Destination achieved";
   1 "DOCKING STARBASE";
   1 "Certain criminal elements have  set their base on a secret BLACKPLANET (the planet has no 
   1 "By using the cursor keys to fireyour retro rockets and hitting  ~0~ when your contact speed is  between +5 & -5 metres a second a successful docking will be    achieved irrespective of your   side drift."
   1 "Because the electronic balance  is so precise your body movementcan affect the magnetic fields  controlling the plates and slow the motion down briefly."
   1 "BATTLE STATIONS";
   1 "At certain points in their
   1 "All you have to do is try and   out-guess FLANG by entering a   chamber in which you think he   will not activate the vapouriser"'"He can only move to a chamber   next door to the one he has justactivated."
   1 " You will of course come under  attack as you travel since the  pirates have heard of your
   1 " There now follows a descriptionof what you must do to control  your ship, how to fight the
   1 " The pirates also have diff-    iculty in finding their base andany contact by hyper-radio or   other system can be detected." 
   1 " No.   COORDS    Name"'' 
   1 " Key  Action"'"  z   Move forward"'"  x   Move back"'"  n   Shoot left"'"  m   Shoot right"
   1 " If you succeed in getting all  seven parts of the 
   1 " If you have correctly carried  out your task a secret code
   1 " 7    210/210    Worden"
   1 " 6    180/180    Yuan"
   1 " 5    150/150    Castor"
   1 " 4    120/120    Gemma"
   1 " 3    90/90
   1 " 2    60/60
   1 " 1    30/30
   1 " 0    0/0
   1  word will appear." 
   1  troughs of liquid oxygen used asa superconductor to transfer theenergy created by the moving    plates of nutronium."
   1  they fervently defend."
   1  target coords. These appear on  the extreme left of the screen."
   1  taken the piece of the KEY. Eachtime you succeed you will noticea corresponding colour code
   1  strength is shown on the far    right of the screen as a %."
   1  spaceways is a difficult task."
   1  ships computers will automatic- ally put you in orbit around theBLACK PLANET."
   1  shields you must make a safe    docking at Starbase (coordinates0/0). Your current shield
   1  sensors stop flashing."
   1  rocky overhang opposite the caveseparated by an acid sea."
   1  planets." 
   1  planets. By pressing ~0~ a MIND BOMB is activated revealing for an instant the position of the  path."
   1  pirates, a description of each  planet, and a summary to copy orprint of all the controls."
   1  original entry point at the bot-tom left-hand corner of the
   1  on seven secret planets. The    pirates know how to get on and  off these planets with safety."    
   1  narrow strips separated by
   1  large so you can only land near to the piece. You must now try  to find the hidden path - use   the cursor keys to move. You    have one additional item to helpyou - the MIND BOMB."
   1  intentions. You will also need  to survive the seven adventures awaiting you on the secret
   1  in order to 
   1  forward, grab the piece and run back. Your tricorder will warn  you a split second before an    attack is carried out by a
   1  fairly large portion of the
   1  emits the bomb."
   1  during this phase."
   1  drift is towards the left)."
   1  distance has been reduced to    zer0 you will arrive at a planetor within the vicinity of the   starbase."
   1  destroys the boat's engines) androckets you to safety using yourbackpack."
   1  cross one of these troughs usingthe plates, get the piece of theKey and then return. If you fallinto the lox you will perish."
   1  controlled by psychokinetics andnot by gravity as with most
   1  comes towards you, and unless   either the ship is destroyed or you hit the torpedo with your   lasers, your ship's shields willbe damaged. Use the cursor keys to move the gunsight and the ~0~key to fire."
   1  chosen by the pirates is coveredin jagged mountains." 
   1  change in note and a red warningsquare at the top of the screen."
   1  centre of the screen. This is   your gun-sight which only be-   comes operable during Battle    Status."  
   1  approach they will set loose an energy torpedo that rapidly
   1  appear at the base of the nose  cone."
   1  Use ~l~ to activate a MIND BOMB" 
   1  Starbase"
   1  Planet landing"
   1  Normal flight"'"
   1  Instructions
   1  Galaxy. ";
   1  Galactic Patrol whose job it is to rid the spacelanes of these  interstellar muggers."
   1  FLANGERS who are looking after apiece of the Key for the pir-   ates. They have placed it in an underground cave system and lefta computer known as FLANG on    guard."
   1  Docking"'"
   1  Battle stations"'"
   1  999  999%  999  999"
   1  (Starbase)"
   1   the BLACK PLANET."
   1     The Black Planet   
   1     By B.G. Cornhill